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Requires publishers of books created wholly or partially with the use of generative artificial intelligence to disclose such use of generative artificial intelligence before the completion of such sale; applies to all printed and digital books consisting of text, pictures, audio, puzzles, games or any combination thereof.

NY · Legislation · 2025 · S01815

LegislationAI
Introduced

Record updated Apr 1, 2026

Summary

Requires publishers of books created wholly or partially with the use of generative artificial intelligence to disclose such use of generative artificial intelligence before the completion of such sale; applies to all printed and digital books consisting of text, pictures, audio, puzzles, games or any combination thereof.

Timeline

2026-04-01

S

REPORTED AND COMMITTED TO CONSUMER PROTECTION

2026-01-07

S

REFERRED TO INTERNET AND TECHNOLOGY

2025-01-14

S

REFERRED TO INTERNET AND TECHNOLOGY

Bill Text

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                STATE OF NEW YORK
        ________________________________________________________________________

                                          1815

                               2025-2026 Regular Sessions

                    IN SENATE

                                    January 14, 2025
                                       ___________

        Introduced by Sen. FERNANDEZ -- read twice and ordered printed, and when
          printed to be committed to the Committee on Internet and Technology

        AN  ACT  to  amend  the  general  business law, in relation to requiring
          publishers of books created with  the  use  of  generative  artificial
          intelligence to contain a disclosure of such use

          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:

     1    Section 1. The general business law is amended by adding a new section
     2  338 to read as follows:
     3    § 338. Publishing of books; generative artificial intelligence disclo-
     4  sure. 1. Any book that was wholly or partially created through  the  use
     5  of  generative  artificial  intelligence, published in this state, shall
     6  conspicuously disclose upon the cover of the book, that  such  book  was
     7  created with the use of generative artificial intelligence.
     8    2.  Books subject to the provisions of this section shall include, but
     9  not be limited to, all printed and digital  books,  regardless  of  such
    10  books'  target  age  group  or  audience,  consisting of text, pictures,
    11  audio, puzzles, games or any combination thereof.
    12    3. For the purposes of this section, "generative  artificial  intelli-
    13  gence"  shall  mean  the  use  of machine learning technology, software,
    14  automation, and algorithms  to  perform  tasks,  to  make  rules  and/or
    15  predictions based on existing data sets and instructions, including, but
    16  not limited to:
    17    (a) Any artificial system that performs tasks under varying and unpre-
    18  dictable  circumstances without significant human oversight, or that can
    19  learn from experience and improve performance when exposed to data sets;
    20    (b) An artificial system  developed  in  computer  software,  physical
    21  hardware,  or  other  context  that  solves  tasks  requiring human-like
    22  perception, cognition, planning, learning,  communication,  or  physical
    23  action;

         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD03003-01-5

        S. 1815                             2

     1    (c)  An  artificial  system  designed  to  think  or act like a human,
     2  including cognitive architectures and neural networks;
     3    (d)  A set of techniques, including machine learning, that is designed
     4  to approximate a cognitive task; and/or
     5    (e) An artificial system designed  to  act  rationally,  including  an
     6  intelligent  software  agent or embodied robot that achieves goals using
     7  perception,  planning,  reasoning,  learning,  communicating,   decision
     8  making, and acting.
     9    §  2.  This  act  shall take effect on the sixtieth day after it shall
    10  have become a law.
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